![]() Edit2: Okay so i was able to quickly cast fireball after attaching the debugger and here is what i got. After i attach debugger and alt tab back in to cast chaos fireball, the game crashes. Edit: Looks like i wont be able to do it. is this the spreadsheet? I want to make sure i dont have one with wrong values. Cast spell, have fun To increase range and velocity change maxvelocity and minvelocity, and distance and life Thank you for this. Add effect id to "speffectid0-speffectid4". Go to "helpers - bullet helper, paste adress to "Adress value". Click "find out what adresses this instruction accesses. 1529959242 Memory view, CTRL+G type Bullet. When i leave that area, the script starts to work again. For some reason, that script will not work in a specific area in game. If i was, then i would definitely fix it. I am not the author of the script unfortunately. I'm pretty sure it's #1 above the reason scripts don't work, as CE will warn you not all code is injectable, yet that line will run anyway (if the rest are valid or the order of "operations" is correct). The script that resolves (registersymbol, fetch) BaseA needs to be enable before any scripts using it. Dear wannabe script makers who just throw in some text chaotically, whoever you are out there, please read about FILO logic: Imagine this as being the table, whereas the left-hand side is block and sequence of instructions right-hand side if block and sequence of instructions middle part if the instructions processor: IN: red block = alloc(.) gray block = registersymbol(.) white block = (write data instruction) OUT: white block = (write data instructions) gray block = unregistersymbol(.) red block = dealloc(.) You wanna write them chaotically still. Who taught you to first deallocate, then attempt to write back code from the just dealloc'd code? o_O dealloc is the last thing you do, after unregistering the symbol. Dear wannabe script makers who just throw in some text chaotically, whoever you are out there, please read about FILO logic: Imagine this as being the table, whereas the left-hand side is block and sequence of instructions right-hand side is block and sequence of instructions middle part is the instructions processor: IN: red block = alloc(.) gray block = registersymbol(.) white block = (write data instruction) OUT: white block = (write data instructions) gray block = unregistersymbol(.) red block = dealloc(.) You wanna write them chaotically still. ![]() ![]() Or just manually copy value of the "AOB Teleport", paste it somewhere and copy it back when you need to teleport to the same place.1. in order to save current position and disable to restore. Is there a way to auto-save ? Teleport > Save / Restore Position Enable the script Save / Restore #. While I'm playing, I'm often frustratred by the "running back" when we die versus bosses. Hey, Thank you for your work ! This table is really well made. World Progress Flags > Revive and De-aggro Npc > Dark Sun Gwyndolin (Boss) Set both values to 0 to revive him and reload the area. Any advice? Too lazy to click to the table FAQ? is there a flag for gwyndolin? I don't see it under bosses in world progress flags I don't know how to revive him otherwise. I can check the box to make sure it doesnt go down, but I dont want infinite health, just an adjusted number. On here, whenever I attempt to do the same, it just reverts back to its original number. In this, since there is no mana, is it possible to keep infinite casts in the spells? Also, in the DS3 version, i can edit my max health directly without needing to put any points into Vit. So I used reverse souls for DS3, and obviously it was easy to disable mana use.
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